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PostPosted: 2007-04-05 10:36 
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Joined: 2004-01-27 15:20
Posts: 1300
Location: Kaunas
http://en.wikipedia.org/wiki/Steampunk

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oh yes it's me me me me me, i'm here, yes it's meeeeee


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PostPosted: 2007-04-06 1:27 
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Joined: 2003-01-09 17:24
Posts: 400
Location: Kaunas
1. Jau aptarti tempo/stabdymo ir pan. momentai. IMHO meistras uzsibreze sekti per daug kintamuju - kiekvienas herojus turejo daug savybiu, kiekvienas veiksmas turejo dideles pasekmes atnesti, bet viska sekti, kad ir letu tempu, kad ir frpg ypac sunku. Po pertraukos to beveik nebevyko.
2. Idomus siuzetas, neblogai suformuota PC komanda, pirmieji vaizdingi ir taiklus GM aplinkos ir NPC aprasymai, ju isvaidinimas. Iki pertraukos nebuvau ivertines zaideju indelio, bet kai pries pratesima is naujo viska pasiskaiciau, supratau, kad kiekvienas visai sauniai isvaidino perzonazus, ju motyvacija.
3. Taip, jei butu didesnis tempas, jei matytusi, jog meistras seka visus uzsibreztus sekti kintamuosius, jei kitas zaidimas butu dar originalesnis, painesnis, su daugiau uzkulisines veiklos kiekvienam personazui.


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PostPosted: 2007-04-08 11:49 
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Joined: 2004-07-19 10:46
Posts: 792
Location: Vilnius - Klaipeda
Labai dekui, kas atsakete, laukciau ir kitu zaideju nuomones. Nightmare? eSerys? Tankiux?

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ar tamsa atsiranda is nieko
jei nieko is viso nera


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 Post subject:
PostPosted: 2007-04-08 19:25 
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Joined: 2006-08-30 9:42
Posts: 186
Location: Vilnius
1. Ziaurus tempo suletejimas ir tylos tarpai zaidimo pabaigoje.
2. Vieta ir istorija. Esu Fallout fanas, tai postapokalipsinis pasaulis mane veza. Geri vaizdu aprasymai.
Tempas. "Sraiges greiciu" man labai gerai. Jokio skubejimo, yra laiko apgalvoti savo veiksmus, jokiu problemu del dingusio interneto ar kitu trukdziu.
Zaidimo mechanika. Psichologija ir lemtis.
3. Mielai zaisciau. Kaip Dykvietes pratesima.


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