Pirma dalis : Ritualinis susivienijimas su Tamsiuoju Burtininku ( necromancer) ir Demonu.
Turi buti apskrita pentagrama, nesvarbu iš ko nubrėžta, svarbu, kad būtų pavaizduotas susijungimo simbolis. Įėję į centrą Burtininkas ir Demonas turi atsistoti nugaromis ir vienu metu sušukti demono kalba : Ghalo Baeogotro Hedus!- ką reiškia: Lai susijunkiem amžinai! Tada du veikėjus apima keista rausvai mėlyna aura.
Antra dalis : Iš niekur nieko iš pentagramos, iš dūmų, kurios susikaupė per ritualą, atsiranda sutartis, kurioje turi būti Tamsiojo burtininko kraujo parašas. Pasirayti reikia Kraujo Plunksna, kuria turi visi Demonai. Kraujo Plunksna, tai ne kas kita o gaidžio uodega, tik įtaisomas rašiklis.
Tamsusis Burtininkas turi tūrėti ką nors savo aštraus, kitaip atrodys lyg prievarta.
Trečia dalis : Auštanta naujajai dienai suaktyvėja sutartis ir tada Burtininkas gauna papildomos galios.
(Pagal SeiRan, aciu =) )
I sita remiausiau:
Some would-be mages become frustrated at the time it takes to master advanced spells, or at the limits imposed on them by their own Magery (or lack thereof). For those wizards who cannot come to terms with their limitations, there is another, darker option. The aid of demons is ready for the asking.
Casting a spell with demonic aid begins by summon- ing a demon. In most settings, it takes a relatively advanced mage to summon a demon; in some worlds, however, Summon Demon may not require Magery, or even prerequisites! If demons want to be summoned, they may have easy ways of contacting them.
Once summoned, the caster must negotiate a con- tract with his chosen demonic patron, and sign it with his own blood (wise wizards usually prepare a contract ahead of time, or take one from a book; the contracts that demons draft are murder).
After the contract is signed, the contracting wizard may draw on demonic assistance to cast spells at any time without summoning the demon again. Spells cast with demonic aid receive energy and support from dark, extradimensional forces; the caster may reduce the cost of a spell by any amount up to triple his skill in Occultism or Thaumatology (whichever is higher), before applying cost reduction for high skill.
However, demonically assisted magic has its limita- tions. It can never be used to benefit others directly unless to do so would somehow further the demon’s dark ends (GM’s discretion). It can be used in service of the caster’s comfort, however. Any attempts to bend demonic energies to positive ends may cause the demon to suspend the contract, preventing the caster from using demonic energies until it is suitably appeased.
Any failure on a demonically assisted spell is treated as a critical failure; any critical failure is treated as if the caster had rolled an 18 on the Black Critical table.
Black magic also has costs. Channeling foul energies leaves a taint upon the caster’s soul. At the end of any day on which the wizard casts a demonically assisted spell, he must make a Will+Magery roll at a penalty equal to the total energy “borrowed” that day from demonic helpers. On a success, nothing happens. On a failure, the wizard gains a level of the Black Penalty for every 10 points (of fraction thereof) by which he failed. The Black Penalty is a skill penalty to any spell cast without demonic assistance. Its presence is obvious to the Aura spell, and anyone with Magery 3 or higher may notice the taint when first encountering a black magi- cian if they make a Vision roll. Any spell cast by a wiz- ard suffering the Black Penalty is treated like a demonic spell with regards to failures and critical failures.
A caster may only gain 10 levels of the Black Penalty. At that point, his soul has become completely blackened; any virtuous disadvantages, such as Honesty or Pacifism, are lost and often replaced by some dark perversion of the original virtue. He also gains a -10-point Addiction to demonic energies (demonic magic is cheap, highly addictive, and usually illegal). Such wizards must still make Will+Mageryrolls at the end of any day when they use demonic magic, but at +10. Failure results in a loss of 5 character points – either as a reduction of attributes, loss of advantages, or acquisition of a new disadvantage – for every point by which he failed the roll!
A demonologer who repents may try to cleanse his spirit of the Black Penalty, but the process is difficult. Each level requires a period of reflection and abstinence from all magic use and all sensual pleasures for a peri- od of (20-Will) days (minimum 1 day) for its removal. This is difficult enough for a tyro; a wizard who must also struggle with the Addiction has an almost impossi- ble task ahead of him.
The Black Penalty is a disadvantage worth -3 points/level. A contract with a demon is a perk.
Sekme - tai yra kruopsciai suplanuotu veiksmu rezultatas.