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 Post subject:
PostPosted: 2008-07-29 21:53 
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Joined: 2006-05-08 19:05
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Location: Vilnius
ka turi bendro?
Na tai ko sudetingesnes taisykles to sunkiau roleplayint ir atzaidinet jas personazu kurys jas naudoja bei tiems kuriu puse jie paskirti.
tai gi akivaizdus dalykas
Jau matem kaip buvo kerejom paprasti faerbolai ar kitokie uzkeikimai o kas bus jeigu..

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PostPosted: 2008-07-30 0:20 
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Joined: 2002-12-09 15:07
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aaa... nu-nu.
tipo, o kad butu idomiau mushtis - tai galima mushtis su protivogazais ir lastais.

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PostPosted: 2008-07-30 11:40 
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Rakot (Valar) wrote:
ka turi bendro?
Na tai ko sudetingesnes taisykles to sunkiau roleplayint ir atzaidinet jas personazu kurys jas naudoja bei tiems kuriu puse jie paskirti.
tai gi akivaizdus dalykas
Jau matem kaip buvo kerejom paprasti faerbolai ar kitokie uzkeikimai o kas bus jeigu..
Ka bendro atzaidinejimas kadanors turejo su taisyklem?

Skillai kurie duoda ka nors kito negu :
+HP
+DMG

neveikia jokiam larpe

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 Post subject:
PostPosted: 2008-07-30 11:58 
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Posts: 959
nevisai taip.
duoda.
bet klases ir klasiu skirtumai naikina ta, ka gali duoti skilas.
t.y. reikia arba nedaryti klasiu ir daryti skilus (pvz. leidziantis rinkti organus, vogti, naudotis skydu ir t.t.) arba nedaryti skilu ir daryti klases.

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 Post subject:
PostPosted: 2008-07-30 16:50 
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Joined: 2006-02-23 11:38
Posts: 101
Location: Vilnius
Ziurint i bbri patirti ir airsoft game patirti kovos taisykles turi buti minimalistines, nes kova larp yra labai greitas dalykas ir joje vietos ninja kularka jedi-power stuffui ner laiko. Arba kova pavirsta i farsa su time stopais kol koks nors mega ninja renkasi savo igudzius


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 Post subject:
PostPosted: 2008-07-30 22:32 
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Joined: 2008-01-22 19:24
Posts: 51
trumpiau tariant - logikos ekstremaliomis salygomis nerasi :lol:


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