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PostPosted: 2005-09-14 2:57 
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Review: Ars Magica Fifth Edition
http://www.rpg.net/reviews/archive/10/10968.phtml

Guardians of the Forest from The Berkeley Ars Magica mailing list.
(Berzerklist, or BerkList http://redcap.org/FAQ/FAQ4a.html )
Quote:
Suffice to say, it is well-put-together, and ties off fairly nicely with True Lineages, where the two overlap (with one glaring exception, see
below). It also tends to tie off with Sanctuary of Ice, although there is a near-total departure from Houses of Hermes (for both GotF and TL).

The copy editing for both books should embarrass someone, but the content for both is solid. In case others haven't mentioned this, both are hard-bound, which is nice. Kudos to the various authors. (David Wood, you spend way too much time thinking about Hermetic Law :-) Great stuff for reference, though.)

The map is good, although made slightly less handy by the gutter issuesomeone already mentioned. Having a fold-out for the map, a la Dragon and the Bear, would have been nice. But just having a quality map (plus other good quality detail maps) is setting a good precedent for the new edition.

Durenmar is detailed enough to give it good flavor, but not so much that a troupe won't be able to add their own twists. Overall, the book
continues in the tradition of SoI, giving a few sample magi with stats, but general descriptions of others.

Irencillia is given a nice, original treatment, while Crintera harkens back to the Second Edition in a nice way (teaser).

There are lots of historical details that give it an organic feeling (i.e. things didn't just appear in the fashion that you see them, this Tribunal grew into its current form). However, the "mundane" history is quite brief, so if you're looking for lots of mundane details, you'll need to look elsewhere. The focus here is on the Rhine Tribunal, not Germany in the middle ages.

There are also lots of mystical sites noted, some of which are left open enough for troupes to customize for their purposes. Others are more detailed, and serve as nice examples.

There are some new virtues and flaws. They are well-integrated with the material, so this isn't a case of the "40 new feats!" syndrome of a certain other Game Which Will Remain Nameless. There is also more than a hint of what the revised Mysteries will look like when that is published (teaser).

I'm a little disappointed that so much of the book's limited space (about 30 out of 144 pages) was devoted to specific story plots, including an entire saga framework, but that's probably just me (I'd already developed that for our saga, so its not as immediately useful for me). Some of that material could be recycled and used, though.

I'll have to make some changes to the details for our saga (set in Bohemia, so I've been eagerly awaiting this book). One of the covenants described in the book (Roznov) will have to be trashed, but that is no loss, really, since it is also the one element of the book that clashes with True Lineages. I heartily recommend that others trash it as well, since it hearkens back to the Third Edition in all of the worst ways. Ditch Roznov! I cry!

Overall this is a good "first" for the new edition, Roznov or no Roznov. Go get it!

Ravagin
[Ars Magica 5] Advice for new Storyguides!
http://forum.rpg.net/showthread.php?t=1 ... ge=1&pp=10

cia dar keli nadingi linkai is GotF
The Internet Medieval Sourcebook http://www.fordham.edu/halsall/sbook.html
The Catholic Encyclopedia http://www.newadvent.org/cathen/
Germanic Myths, Legends, and Sagas http://www.pitt.edu/~dash/mythlinks.html , http://www.northvegr.org/lore/grimmst/index.php , http://www.sagen.at/english/index.html
collection of articles on medieval and renaissance names http://www.s-gabriel.org/names/

ir is mano ARM bookmarku
http://www.durenmar.de/
http://redcap.org/
http://www.radix.net/~erewhon/arsma/rindex.html
http://www.ars-magica.de/index.php?id=30&L=1
http://www.adgame-wonderland.de/type/bayeux.php
http://www.geocities.com/sanctumhr/index.html
http://darmont.free.fr/arm/?page=arm-logiciels&lang=eng
http://www.unc.edu/~murphy/mad_irishman/pub_ars.html
http://user.rol.ru/~vetta/legends.htm
http://sunearth.gsfc.nasa.gov/eclipse/L ... -1300.html
http://www.revivalclothing.com/
http://homepage.ntlworld.com/booty.weat ... 0_1299.htm
http://www.camscape.com/castles.htm
http://www.great-castles.com/legends.html
http://en.wikipedia.org/wiki/Lists_of_o ... ers#Europe
http://www.answers.com/main/ntquery?met ... 20601-1400

http://www.atlas-games.com/
http://forums.delphiforums.com/n/main.a ... &nav=start
http://davidchart.com/mailman/listinfo/ ... dchart.com
http://www.gamingoutpost.com/discussion ... howforum=2

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PostPosted: 2005-09-30 10:30 
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Remhira wrote:
Review: Ars Magica Fifth Edition
http://www.rpg.net/reviews/archive/10/10968.phtml
Ir sitas dalykas vadinasi review? 98% atpasakojimo, to kas matosi plika akim, 1% palyginimo su ketvirta edicija ir 1% atseit pasvarstymu?
Aina sikt, ja tupeju :pasimetes:
Remhira, tu gal davai pats parasyk normalu straipsni.
Tikrai galetum. 100 kartu geresni.
:wink:

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 Post subject:
PostPosted: 2005-09-30 10:33 
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Uhu, senai laikas tokia mada ivesti kaip sistemu pristatymas, arba va naujo editiono pristatymas. Aisku jei yra laiko. Ir naudos 100x daugiau nei nuorodos i kazka (nors ir tai, be jokios abejones, nera blogai :)).

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PostPosted: 2005-11-15 23:04 
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Quote:
Welcome to the NEW Atlas Games forums. We hope you find it easy to use ... and that you'll appreciate the lack of obnoxious advertising!
... Enjoy!

Michelle Nephew
Atlas Games
http://www.atlas-games.com/forum/index.php
Bungalo wrote:
Remhira, tu gal davai pats parasyk normalu straipsni.
cia ARM5 sutraukta i 3 puslapius
http://www.atlas-games.com/pdf_storage/arm5formulae.pdf
turmpas palyginimas

Reading Summae: Magical Arts
Requires: summa
ARM4 Gain: Int + concentration + quality of book in XP, Skill Limit: 3 full levels/season
ARM5 Gain: quality of book in XP, Skill Limit: Level of summa
Quality
ARM4 COM + scribe + 3
ARM5 COM + 6 + bonus

Studying Vis: Magical Arts
ARM4 Gain: stress die x number of pawn + aura in XP, Skill Limit: 3 full levels/season. Requires: 1, 2, or 3 pawns of appropriate vis, lab
ARM5 Gain: stress die + aura in XP. Requires: 1 pawns of appropriate vis/5 current Art level

Penetration
ARM4 Casting total + penetration
ARM5 Casting total + penetration - Spell level

3 raudnai pazymetos eilutes sudaro 90% ARM5 (236 puslapiu) metamorfozes

dar 5% sudaro sita eilute:
The Lesser Limits
The Limit of Time
Hermetic magic is incapable ... This limit also means that Hermetic magic cannot scry on the past or future...

apie likusius 5% galima rasyti straipsni
kita sezona :nimb: arba dar kita :wink:

IMHO 99% pasikeite i gera ir paper-work`o sumazejo dvigubai

Suma sumarum:
David Chart, developer of this newest edition of Ars Magica :stiprus:
GM :boogie:
Munchkin :stupidme:
Newbie :pasimetes:

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 Post subject:
PostPosted: 2005-11-16 14:06 
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A je? :o
Vien situ santrumpu uztenka, kad pilnai itiketum faktu "archimagu senojoj Europoj niekada nebuvo". Anei vieno. Nors ka ten didieji magai. Skoras 20 cia pasidaro toks reikalas kaip legenda. Mitas. Virtualy impossible.
Krc. ne stebuklai, kad GM'as soka bugi :boogie:
Visas geimas pasidarys vientisas fiasku shou.
Magas (koks jis dabar magas voobshe) padaryti negali nieko. Savo kolegos negali nudaigot. Uztad eilinis peasant'as gali. :fork:
Zodziu, "To avoid death do nothing, stay in the library, be invisible." Newbie Munchkin (2002 - 2005)
:censored:

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 Post subject:
PostPosted: 2005-12-12 4:47 
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Bungalo wrote:
... "archimagu senojoj Europoj niekada nebuvo". Anei vieno. Nors ka ten didieji magai. Skoras 20 cia pasidaro toks reikalas kaip legenda. Mitas. Virtualy impossible...
ARM5 p.32 wrote:
...A typical magus also gains an average of 2 Warping Points per year, so there are very few magi much more than 120 years out of aprenticeship. Thus, 40 is about the highest Art possible...
Archimagai liko savo vietoje.
Senojoj Europoj niekada nebuvo tokiu kaip Spurius (77 years out of aprenticeship, highest Art 41+4 Affinity ir visu Art`u vidurkis 17.66) ir tokiu kaip Mora (55 years out of aprenticeship, highest Art 35 ir visu Art`u vidurkis 15.2).
O kaip atrodo ARM4 magus 120 years out of aprenticeship, tai tau geriau zinoti. IIRC mano geimo pabaigoje Mora buvo 123 years out of aprenticeship :wink:

IMHO archimagu nebuvo iki ARM5. Startinis koldunas galejo nudauzti archimaga su sauja vis`o :!:

O.T. prasau grazinti Mora i archyva.

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 Post subject:
PostPosted: 2006-04-18 21:55 
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The newest book for Ars Magica 5th Edition is now available...:blahblah:
Mystery Cults review http://www.atlas-games.com/forum/viewtopic.php?t=450

Gal kas turi Realms of Power: The Divine ir Covenants?

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 Post subject: Klaidos 5th ed
PostPosted: 2006-08-27 16:47 
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klaidos
pasirode 5th ed klaidu sarasas kuris yra ganetinai ilgas


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