ARMYS OF WAR
THE DWARFS
http://www.warhammeronline.com/english/ ... Dwarfs.php
atskleistos dwarfu "Career Options"
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Ironbreaker
"To strike an Ironbreaker is to strike an anvil. You are more likely to re-shape your weapon than to move him… and heavens forbid one lands on you..."
- High King Thorgrim Grudgebearer
Playing this Career:
"Just out from the tunnels eh? Bloody hard fighting in the dark it is! Well it's not much better here laddie! Just like in the tunnels, as an Ironbreaker your goal is to get between your friends and your foes and use your defensive skills to hold the line. If you can’t immediately find a Greenskin, or they are avoiding you, make mental grudges and you'll see what happens, ha! Your grudges make you a problem they can’t ignore for long, as you grow more powerful in your defense of your allies. Even when you have no allies to protect, we Ironbreakers are used to being alone, outnumbered and in the dark. As long as we have enemies within reach of our axes, we will be fine."
Fighting this Career:
"Oi! Da 'Ard Stuntie is well..umm 'ard! You can bash 'em, kick 'em and chop 'em and he will still be standin'. And don't you try to run around him either! All dat runnin' from a proper fight causes him to get right mad, so mad dat he will be twice as 'ard as before! Da best way of killn' da 'Ard Stuntie is with da WAAAAGH! magic and arrerz. Lots and lots of arrerz! Hit him from a long way away!"
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Hammerer
“Take a rock, say as tall as a dwarf, and roll it down a mountain side. Now imagine it with a beard and a hammer, and you’ve almost got the idea of a Hammerer.”
- Johondor, Dwarf Storyteller
Playing this Career:
"Welcome to the Hammerers, lad. You think you were good before? Ha! Now that you're one of the "King's Own" you'd best hit twice as hard, and don't stop for nothin'! If you're not swinging your hammer, then chances are you're dead. As a Hammerer your job is relatively simple: hit things hard! Your strength will grow the longer the fight runs, so your best option is to get stuck in quick and drop one foe at a time. However, it’s important that you think ahead, especially with lots of them darn Greenskins about. When your enemy falls to your hammer, and trust me lad he will, you must keep your momentum going! This means you must always be on the lookout for another Greenskin to crush as you overcome your current foe. The job of a Hammerer is straightforward but not easy, make no mistake. The trick is to hit the right blows at the right time on the right Greenskin and you will be striking lines out of your clan's Book of Grudges before you know it. Oh, and remember what I said before: if you're not swinging your hammer, then chances are you're dead...or you might as well be."
Fighting this Career:
"Now listen 'ere and listen good! Da Hammer Stuntie may be short and fat, but he will break yer bones fast! Being a stuntie, he is 'ard and pretty well protected. But he is all about attackin' which is good because it lets you fight him fair and square! And us Orcs is all about da fightin'! Send da close-in boyz like da cruel Choppa or da mean and dirty Black Orc against him! No matter what, and listen to dis part, you must break da Hammer Stuntie's momentum or else he'll smash da boyz to bitz ...escpecially da Gobbos because we all know how dey squish eazy!"
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Rune Priest
Playing this Career:
"Welcome brother to this most holy of callings. Armour, axes and artillery are nothing when it comes to the runes. Preparation is critical to your success as a Rune Priest, your timing and coordination must be legendary. You can use your runes to protect your friends and enhance their powers, but be ready to re-inscribe the runes as needed, for the battles may be long and hard. Once your task of empowering your friends is complete, do not hesitate to take up the holy Rune Staff and help settle the grudges in combat. Balance is the key here, novice. A great Rune Priest knows when to support his allies and smite his foes."
Fighting this Career:
"Ok, here is da deal! If da Wize Stuntie uses all his powerz on himself, well dat makes him right 'ard!. Da best time to get him is when he's repairin' his stuntie friendz. Just make sure you ain't got any other stunties near by, always get da other stunties first! In a big fight, it is better to leave da Wize Stuntie for later and go after fightin' stunties first. Da Wize Stuntie will be easy pickins for da Choppa and Squigs once all da other stunties are cookin over da fire. Just gang up on him and it won't matter how many fancy drawingz he has on his armour!"
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Engineer
“Alright lad, now just pull here, twist, ratchet it down like so – don’t forget to keep counting here, because you’ve got to get to the last bit before you get to five – and then throw it.”
– Grom Goldcrank, Journeyman Engineer
Playing this Career:
"Your job? Ha! See them handguns, pistols, grenades and barrels of black powder? Use 'em! Your job, youns sapper, is to blow the enemy sky high! Careful though, you're no frontline combatant! Oh, and don't forget, powder weapons have their limits; they can punch a hole through full plate, but don't expect to hit anything too far away. Make sure you get nice and close, just not too close. "Pistol Range" is what we called it back in the day. You are a capable melee fighter, just don't be taking on any Black Orcs toe to toe anytime soon! Use your grenades, blunderbusses, artillery bombardments, and then, when he's full of holes, bash him over the head with your spanner. Done deal? Now frap those charges!"
Fighting this Career:
"Da Bang Stuntie is one of da worst cuz he rips da poor boyz to pieces before dey can get at him! Dis is where da Gobbos come in handy...well on top of bein' tasty grub! Ya gotta hit dem Bang Stunties from way far back. Da Bang Stuntie's bang only goes so far. Use Gobbo WAAAAGH magic and arrerz to hit him. While da Shamans and Herderz are keepin da Bang Stuntie buzy, flank him with da real boyz: da Black Orc and da Choppa!! WAAAAAGH!!!"