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PostPosted: 2006-07-03 18:21 
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WARHAMMER ONLINE: Age of Reckoning (sutrupinimas WAR)

DAoC kurejai anonsuoja nauja savo veikala legendineje warhammer visatoje
zada beveik neribota RvR ir PvP

dvi puse tvarka (zmones, dvarfai, elfai) ir chaosas (orkai & goblinai, chaosas, tamsieji elfai) kovoja tarpusavyje nesibaigenciame musio lauke (kazkur as tai jau girdejau hmm)

paziureti labai nuotaikinga traileri galite cia
http://www.warhammeronline.com/english/media/video/

screenshot'ai is busimo zaidimo:
http://www.warhammeronline.com/english/ ... reenshots/

gamintoju pazadai:
http://www.warhammeronline.com/english/ ... eOverview/

ka manote kolegos
ar tai tiki atnaujintas DAoC
ar tai WoW klonas
ar vertas demesio produktas

p.s. beta zada jau rudeni. planuojamas zaidimo isleidimas 2007

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PostPosted: 2006-07-03 19:00 
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Tai nebus atnaujintas DAOCas, ta jau ilgai teigia Mythicas. O ar bus geriau ar blogiau, sunku pasakyti. IMHO, trys puses (DAOC) yra daug geriau negu dvi (beveik visi kiti zaidimai), nes yra puikus netiketumo elementas: ar tavo prieso priesas tau draugas ar irgi priesas? Tad bent situo poziuriu WARas jau nusileidzia DAOCui. Kitus skirtumus sunkiau vertinti nepabandzius. Bet zaidimo lauksiu ir gal net ir zaisiu.

Beje, as visiskai nezinau ir nesidomiu nei WAR, nei WOW, nei EQ pasauliais ir istorijomis, tad man gana stipriai vienodai ar jos atitinka tu pasauliu fanu ivaizdzius. Kiek suprantu, yra daug Warhammerio fanatu, kuriems tai bus daug svarbiau nei man.

O siaip is politines puses Mythic Entertainment - DAOCo ir WAR kurejai - ka tik parsidave EA (Electronic Arts). Teigiama, kad tai netures itakos DAOCui ir WAR, bet ar taip bus is tikruju, ateitis parodys. (EA mazu kompaniju suvalgymo istorija yra mazu maziausiai kontroversiska).

Karas dar tik ateis, o mes jau dabar kariaujame Raimondas

http://camelotmonkey.com/showchars.php?user=jurgis


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PostPosted: 2006-07-05 1:54 
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man labiau rūpi W40K: DOW: Dark Crusade papildymas. Laukiu nesulaukiu - Tau, Necronai, nelinijinis siuežtas, galimybė upgreidint herojus. exh...

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PostPosted: 2006-07-05 10:25 
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o as galvojau kad as daug ceru turiu
bet pas tave Raimondai 27 ir kuriu 5 max lvl ir 2 visai sale :shock: :shock: :shock:

as apakes
o kiek RL laiko trunka kad toki buri uzauginti?

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PostPosted: 2006-07-05 17:55 
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Drakar wrote:
o as galvojau kad as daug ceru turiu
bet pas tave Raimondai 27 ir kuriu 5 max lvl ir 2 visai sale :shock: :shock: :shock:

as apakes
o kiek RL laiko trunka kad toki buri uzauginti?
Ilgai uztruko uzauginti Tamsa, kuri buvo pirmas charakteris ir kuria pradejau zaisti pries 2.5 metu. Turbut auginau metus ir tai iskaiciuojant fakta, kad kartu buvo zaidziami dar bent trys kiti charai. Midai ir albai buvo daug greiciau. Siuo metu turiu 2 accountus (+ trecia neaktyvu, kurio niekas neima, nors siulau :P jo charai irgi sarase) ir zaidziam dviese, kas irgi viska pagreitina. Albus turiu gildijoje, kuri praktiskai nuolatos PowerLevelinasi tad jie uzsikele gana greitai. Be to Mythicas per paskutinius du metus ivairiais budais labai palengvino ir pagreitino levelinima.

Beje, 50 lygis tai dar ne viskas, visi auksti charai dar pervaryti per Master Levelius - tokia reidu sistema gal truputi panasi i WoW reidus, tik daugiau zerginama, surinkti ir uzlevelinti artifaktiniai ginklai (tai itemai, kurie patys levelinasi nuo expo), sarvu/ginklu rinkiniai RvRui. :)

Siaip jau aktyviai zaisti 3 realmus yra sunku, nes net zaidziant kiekviena diena gautusi 2 dienos per realma per savaite. Bet pabaigus PvE, lieka tik RvRas ir jei tuo metu nedaug kas ten vyksta galima eiti i kito realmo PvE. :P

Beje, turintys 50 lygio charus gali automatiskai kurti 20 lygio charus, tad visi 20-25 lygio charakteriai praktiskai nekainavo nei kiek laiko. Tiesiog dauguma ju sukurta tam, kad zaisti 20-24 lygio battlegrounde. :)

Ka cia teisintis, as DAOComanas Raimondas


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PostPosted: 2006-07-12 23:00 
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:) daoc'e lvl nera toks svarbus kaip RR .. (Realm rangas). 50lvl su kokiu necru uzkelti trunka labai mazai laiko, ipac jei daugiau neieko neveikt tik farmint xp(skipinant bg ir t.t.), o po to galima spawnint 20lvl charus, pirma charas visad keliasi ilgiausiai.. ML reikia tik pataikyti i raid'us kas man nesiseka siaip vienas ml raidas trunka 2-3val kiek girdejau.. ju 10 taigi tai taip pat neturetu trukt ilgai . va realm rank keltis sunku.. ipac su kai kuriom klasem.. arba neturint gero template arba lievu spec.. kaip mano paladino.. :( dmg tiesiog juokingas ir neikaip su Raimondu neisiaiskinam kur problema siaip tai aisku kad sword and shield dmg prastesnis nei 2-handed bet tik ne tiek..
o warhammer kol kas kiek maciau ir girdejau man tikrai nebus geresnis uz daoc tik gaila kad tai nebutu daoc antkapis..
o siaip dauk kas zais turbut del lore.. kaip wow daug zmoniu zaidzia del istorijos ir warcraft strategiju, ir dal del blizard :) bet ne del pacio gameplay ir galimybiu.


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PostPosted: 2006-07-12 23:53 
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Paladinas wrote:
daoc'e lvl nera toks svarbus kaip RR .. (Realm rangas).
IMHO Paladino zodziai netiksliai atspindi situacija, bet tolimesne diskusija DAOC gijoje, kad cia neoff-topinti

RR6 beveik Raimondas


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PostPosted: 2006-07-17 13:22 
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idomus dalykas
su nenumaldomai artejancia WAR beta

WOW anonsuoja didelius pasikeitimus savo PvP sistemoje

1. Cross-Realm Battlegrounds

For the first time in the history of World of Warcraft, you will be able to face off against players from other realms in the Battlegrounds. Coming in patch 1.12 are cross-realm PvP Battlegrounds, linking Alterac Valley, Warsong Gulch, and Arathi Basin so that players from several realms will be combined into one huge matchmaking pool. Replenish your mana, sharpen your blades, and get ready for the biggest battles yet!

2. World PvP

While the Battlegrounds are about to receive a major upgrade of their own, players interested in World PvP will be glad to hear that patch 1.12 will introduce a brand-new type of PvP content to the game. The stage is set for objective-based land battles of truly epic proportions as Horde and Alliance vie for control over important strategic positions and resources around Azeroth. Stay tuned for more news about these new world PvP enhancements coming to World of Warcraft.

sie pakeitimai turetu ipusti naujo oro i WoW PvP sistema

ar tik nepajuto gresmes dedules is Blizzard :)

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PostPosted: 2006-07-17 13:32 
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keli labai mieli "rumorsai" apie WAR klases

The Greenskins

Battler - Goblins and Orcs - Arms / Ranged DPS. Considered the Greenskins Melee-Oriented Archer career. He can leap in and out of combat with a manic intensity. He can also invite attacks on himself by waving a handful of Dwarf beards around or, I kid you not, laying down on the ground and throwing a tantrum because no one's attacking him.

Squig Herder - Goblin Only - Arms / Melee DPS. Serves as more of a pet-oriented class. Rather than taking on a more predictable route, the Squig Herder has a unique method of creating and controlling the ravenous balls of meat that are Warhammer's Squigs. When the herder creates a Squig, the Squig is so ungrateful that he actually eats his master. From inside the Squig's stomach, the herder can now poke and prod the Squig's brain to control his actions. For the most part this will involve a lot of jumping around and biting things. There are a few specialized Squigs however; the battle ball Squig will roll over its opponents American Gladiator style. Once a Squig is killed, he spits out the poor herder who is then free to carry on as usual.

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PostPosted: 2006-07-17 13:41 
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argi tai ne miela?

... means, is that if you see an enemy that looks like he can lop your head off with his gigantic sword, he probably will be able to. Every time your character advances in W.A.R, he gets certain physical attributes changed to make him look more war-hardened. The Orcs will get much larger and physically powerful, while the Dwarfs beards will grow in length as they advance ...

... If you compete in many battles, you will be able to garnish your armour with battle trophies along the way. The only available example is that of Orcs, who will be able to take the heads of Dwarfs they fight in battle and place them on spikes of their armor ...

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